In the fortress, X and Zero cross paths, where mutual suspicion and mistrust leads to a duel between the heroes (which had been foreshadowed since the end of Mega Man X3).After the duel, the story diverges slightly. X and Zero penetrate a bizarre underground fortress. If the shuttle fails or if the time expires, the colony crashes, nearly destroying the planet Zero then is infected by the virus and goes Maverick.In either case, once the location of the virus' origin is discovered, the Hunters investigate. If the Enigma or the shuttle succeeds, X and Zero proceed to hunt for the cause of the virus. Whether the Enigma succeeds or fails, a 'new' virus appears on the Earth, noted by Alia as the Sigma virus combining with the scraps from the colony.
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The necessary parts to upgrade the Enigma and shuttle are held by eight Reploids and Mavericks), and X and Zero must defeat them to claim the parts.Whether the Enigma and shuttle succeed or fail is randomly determined by the game, although the Enigma's chances of working successfully are low even with all its parts, while the shuttle has a much higher probability of succeeding assuming all of the parts are collected. To maximize their chances, X and Zero are dispatched to collect parts for the two devices. If the Enigma shot fails, the second option is to launch a space shuttle and pilot it into the colony, destroying it. The first option is to fire a powerful cannon called Enigma at Eurasia, vaporizing it. The Hunters have only 16 hours to stop the collision.In order to prevent Eurasia from striking the planet, the Hunters pursue two options. Meanwhile, a Reploidmercenary named Dynamo is hired by Sigma to make the space colony Eurasia collide with Earth. When he does, he spreads the Maverick virus across the Earth, throwing it into chaos.
Sigma attacks the Maverick Hunters directly, intending to lose.
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It was re-released on Januas part of the Mega Man X Collection for the GameCube and PlayStation 2.StorySee also: List of Mega Man X charactersSigma, who has been revived again (as in X4, it is unknown who revived him or how), conducts research on the origin and design of Zero and decides to discover how to unlock Zero's true power, hopefully destroying X in the process. It was released in 2000 for the PlayStation, three years after Mega Man X4, and in 2002 for PC. It is the fifth main game in the Mega Man X series. Where X3 stated that X & Zero we’re.Mega Man X5250pxBasic Information Video GameCapcom Production Studio 3CapcomMega ManAction, PlatformNumber ofDiscs1CD-ROMPlayStation Digital ControllerPlayStation and Microsoft WindowsRetail Features Ratings Main Credits Haruki Suetsugu and Ryuji HigurashiKazuki MatsueNaoto Tanaka, Naoya Kamisaka and Takuya Miyawaki European Release Date(s)PlayStationAugNorth American Release Date(s)PlayStationJanuary 31, 2001Microsoft WindowsAugJapanese Release Date(s)PlayStationNovember 30, 2000Microsoft WindowsMay 25, 2002Awards | Changelog | Cheats | CodesCodex | Compatibility | Covers | Credits | DLC | HelpLocalization | Manifest | Modding | Patches | RatingsReviews | Screenshots | SoundtrackVideos | WalkthroughAchievementsGOG | In-Game | Origin | PlayStation Trophies | RetroSteam | Xbox LiveMega Man X5, known as Rockman X5(ロックマンX5?) in Japan, is a video game developed by Capcom. Originally developed as the final game in the sub-series, Mega Man X5 was supposed to be the grand finale to a story arc that history rooted in the Famicom. Some people might consider some the information revealed below as spoilers (but most of the other guide sections contain spoilers anyway), so please don't read this section unless you've already been through the game or you truly want to know. This section deals with some handy hints you might want to know about the game. The abusable sword physics points to Zero's superiority, especially when the sword is used while standing on the ground. However Zero is judged as the greater of the two, so X is left behind gathering dust.
This game is the first Mega Man game to allow choosing, each stage, one of two playable characters, X or Zero. Mega Man X5 retains the gameplay style of the previous games, adding new features such as advanced Maverick AI, bigger and more challenging stages, and new gameplay elements: ducking and swinging on vines and ropes.